The project called for collecting information about every single email sent out to the users by the system, then standardizing the language, appearance and building new HTML/CSS templates.
The initial part of the project involved looking into how users perceive emails and what parts of the message come through as more important than others during different stages of their exploration. Relying on existing research, I was able to collect a number of useful findings. Here are a few of the key ones to keep in mind while designing emails.
The next step was to identify most common messages our system sends to its users. Part of the answer was provided by simulating a new and existing user’s behaviour and observing how the system communicates at various stages through use of emails. A complete list of emails provided to me by the engineering team was super handy as well.
The goal at this stage was to identify use cases based on which each email was sent, then combining those with the content that users receive and places they were sent to from those emails. For instance, a new user who signed up for the Collaboration service would receive an email asking them to confirm their email address. The link included in that message would take the user to a page confirming that address. These scenarios varied from signing up for a new service, resetting a password, to receiving a purchase receipt or a subscription renewal notice. Each of them provided an opportunity to potentially improve the user flow.
As an example, someone who signed up for Collaboration as a new user should have to confirm their email address, but in case of a user who was invited to partake in the service by another, existing collaborator should not have to do that. The fact that they received an invitation from someone served as an email confirmation.
Designing a general template for all email messages proved to be a riot. We wanted the messages to be personalized and fun. Featuring Bob Gobbler was a must! Granted, the template took on a life of its own at some point as different messages were introduced along with their wrinkles, but the unified and consistent look remained the basis for all of them. Here are a few designs implemented using HTML and CSS.
User receives this email after signing up for Gobbler Collaboration.
Welcome to Gobbler! |
[GOBBLER USER], we're stoked to have you! |
Start using Gobbler Collaboration by confirming your email. |
3 Things to Know About Gobbler |
Gobbler workspaces are a great place to organize your work and share your projects with your collaborators. | ||
Upload projects of any size and Gobbler will automatically version them. You will never lose work again. | ||
Gobbler Marketplace is a revolutionary way to subscribe to your favorite plugins. |
Copyright 2015 MediaGobbler Inc. |
Forgot your password? No problem.
Let's reset your password. |
We'll get you back up and running in no time. |
If you did not request a password reset please send an email to security@gobbler.com |
Copyright 2015 MediaGobbler Inc. |
Your subscriptions won't renew, unless we fix this problem.
There's serious trouble in paradise. |
Your Credit Card |
[VISA 1234] has expired. |
We will not be able to renew your subscriptions until you uptade your credit card information. |
Questions or concerns? Email us at security@gobbler.com |
Copyright 2015 MediaGobbler Inc. |
The Gobbler Marketplace is a revolutionary ecommerce platform bringing the subscription model to the world of audio plugins. Home recording enthusiasts, professional audio producers, radio station and tv audio engineers have an opportunity to add world class audio plugins to their arsenals on demand.
During this short and very fast paced project, my initial goal was to understand the anatomy and design capabilities of the Apple Watch. Without the actual device in my hands, the most reliable source of knowledge was the Apple Watch Human Interface Guidelines document. Armed with patience, but eager to begin the design process, I set out to do some research.
The Mobile Explore Card is meant to be a personalized, data driven solution allowing travelers to explore the area they are visiting.
Aside from syncing and versioning backed up creative assets, the Gobbler Client App offers a unique ability to license and manage audio plugin subscriptions purchased through the Gobbler Marketplace. This concept project focused on redesigning those screens.
The Publisher Design Guidelines is an all encompassing visual style guide providing publishers with the information they need in order to produce appropriate visual assets for use within the Gobbler universe.
Audiocitizen is meant to help recording artists enhance creativity and increase exposure by offering a simple and effective music collaboration tool. It presents an opportunity to showcase musical talent driven by constant, round-the-clock outpour of creativity through crowdsourcing.
I had a chance to play around with a beautifully designed Japanese mobile app Mercari. According to the company, "Mercari is the biggest community-powered shopping fair in the palm of your hand. Shop from thousands of sellers with one-click purchases, and quickly sell your own new, pre-owned or handmade items." It's an amazing app, however, during my review, I took a stab at the top 10 usability improvements the app could use before moving to the U.S. market. Check them out!
It’s the cash register we’re talking about here. Yeah, it’s kind of important that it works. Otherwise, we might as well pack up our bags and look for an entertaining project elsewhere. No moola, no fun and games.